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Warlocks Have the Neatest Stuff

Quest #28181 Level 50 Burning Steppes Alliance only no runs yet

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What to do

Obtain a handful of Slumber Sand, a jug of Fel Slider Cider, and a Clear Glass Orb.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Keeshan said he needs supplies? I've got plenty of supplies! Problem is, those warlocks have kicked me out of my home, and they're not letting me back in.

<Gorzeeki sizes you up.>

You might be able to get in, though. Head north, and grab some of my slumber sand, my fel slider cider, and a clear glass orb. I'm pretty sure that's what he wants.

Oh, and if you happen to accidentally kill any of those orcs while you're up there, I wouldn't be terribly upset.

Progress

Let's see if you managed to get everything.

Completion

I hope that's what Keeshan was looking for. It's not doing me much good right now, anyhow.

Category: Burning Steppes.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
75s
and 40s 50c more at level 90, the level cap, in place of the experience
Experience
6,800
at level 55 or lower; less above
By character level
LevelExperienceShare
49–55 6,800 100%
56 5,450 80%
57 4,100 60%
58 2,700 40%
59 1,350 20%
60–89 675 10%
90 none 40s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 50, requires level 49
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Warlocks Have the Neatest Stuff starts and ends in Burning Steppes
Where Warlocks Have the Neatest Stuff starts and ends in Burning Steppes
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Burning Steppes
Relevant locations in Burning Steppes

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Burning Steppes), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Warlocks Have the Neatest Stuff in Burning Steppes
Overview of Warlocks Have the Neatest Stuff in Burning Steppes
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem