What to do
Collect the Doomstone.
Objective by objective
- Collect The Doomstone item #63096
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
At the core of Animus is an artifact known as the Doomstone. One of its properties is an ability to absorb a great deal of energy.
This is how the cultists are trying to set off the explosion... by overloading the stone and amplifying the power through the elemental.
Bring me the Doomstone. For safe keeping, of course.
Progress
Do you have the Doomstone, <class>?
Completion
Surprising... you lived.
I thank you for doing my dirty work, <class>. You kept my hands clean while ridding me of some incompetent Grimtotem leaders.
Not only do I have the Rattle of Bones, the Writ of History, and the Drums of War, but I now have the ultimate artifact: the Doomstone!
Category: Thousand Needles.
What you need
- Handed to you when you accept it
- Elemental Nullifier
The reward
-
Withering Mask
item #63664 · Uncommon · item level 45 · sells for 1g 8s 40c
-
Dirty Work Greaves
item #63665 · Uncommon · item level 45 · sells for 1g 34s 90c
-
Dupe's Bracers
item #63666 · Uncommon · item level 45 · sells for 68s 9c
-
Bracers of Safe Keeping
item #63663 · Uncommon · item level 45 · sells for 72s 56c
- Money
- 1g 30s
- and 42s more at level 90, the level cap, in place of the experience
- Experience
- 6,900
-
at level 50 or lower; less above
By character level
Level Experience Share 38–50 6,900 100% 51 5,500 80% 52 4,150 60% 53 2,750 40% 54 1,400 20% 55–89 700 10% 90 none 42s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 6,900 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 45, requires level 38
- Profession
- none
- Repeats
- once only
The chain
Before this
- Four Twilight Elements #28157 · all of these
- Unbound #28158 · all of these
After this
- Spread the Word #28160
- Spread the Word #28161
Where it starts and ends
- Starts at
-
- Magatha Grimtotem npc · Thousand Needles at 0.501, 0.626
- Hand in to
-
- Magatha Grimtotem npc · Thousand Needles at 0.501, 0.626
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Thousand Needles
-
Magatha Grimtotem
Starts the quest · 50.1, 62.6
-
Magatha Grimtotem
Hand the quest in · 50.1, 62.6
-
Animus
Quest objective · 54.6, 62.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 3 min 38 s.
Counting every recorded attempt, finished or not.
1 tracked kill, typically 7,590 XP, done around level 44.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Thousand Needles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.500, 0.630 median of 1 recorded accept on Thousand Needles
- Turn in
- 0.500, 0.630 median of 1 recorded turn-in on Thousand Needles
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 2 min 56 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.550, 0.630 weight 1.00, 2 points
1 recorded position in Thousand Needles.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
3 min 38 s | 0 | 44 | 1g 30s |
Community notes
Nobody has added a note to this quest yet.