What to do
Slay 12 defenders inside Shadow Hold.
Objective by objective
- Kill (any of) Jaedenar Warlock NPC #7120 counts 5 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
With their outer sentries gone, the greater members of the Shadow Council are next.
Deep within the corrupted barrow dens you'll find powerful Jaedenar Warlocks, Hunters, Enforcers, Darkweavers, and Legionnaires.
They must be defeated if these lands are to be saved!
Completion
The cleansing of Shadow Hold will take much time and effort, but without your defeat of the Shadow Council, it would not be possible at all. Thank you, <name>.
Category: Felwood.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Shadow Hold Mace
item #65280 · Uncommon · item level 46 · sells for 2g 24s 34c
-
Moonbow
item #65300
-
Purified Jaedenar Amulet
item #65319 · Uncommon · item level 46 · sells for 63s 58c
- Money
- 1g 30s
- and 43s 50c more at level 90, the level cap, in place of the experience
- Experience
- 7,200
-
at level 51 or lower; less above
By character level
Level Experience Share 44–51 7,200 100% 52 5,750 80% 53 4,300 60% 54 2,900 40% 55 1,450 20% 56–89 725 10% 90 none 43s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 7,200 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 46, requires level 44
- Profession
- none
- Repeats
- once only
The chain
Before this
- Purity From Corruption #28119 · any one of these
After this
- The Fate of Bloodvenom Post #28305
Where it starts and ends
- Starts at
-
- Jessir Moonbow npc · Felwood at 0.441, 0.620
- Andalar Shadevale npc · Felwood at 0.363, 0.583
- Hand in to
-
- Jessir Moonbow npc · Felwood at 0.441, 0.620
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Felwood
-
Jessir Moonbow
Starts the quest · 44.1, 62.0
-
Andalar Shadevale
Starts the quest · 36.4, 58.3
-
Jessir Moonbow
Hand the quest in · 44.1, 62.0
-
Jaedenar Warlock
Quest objective · 36.0, 56.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.
How precise this guide is
Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 2) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
21 tracked kills, typically 7,920 XP, done around level 49.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.360, 0.580 median of 1 recorded accept on Felwood
- Turn in
- 0.440, 0.620 median of 1 recorded turn-in on Felwood
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 2 runs.
Objective 1 — needs 12
Players finish it about 9 min 30 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.383, 0.542 weight 1.00, 24 points
12 recorded positions in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
– | 0 | 49 | 1g 30s |
| Bananaroot-Hoptallus |
– | 0 | 49 | – |
Community notes
Nobody has added a note to this quest yet.