What to do
Use the Purified Moon Well Water to douse the four Braziers of Protection within Shadow Hold.
Objective by objective
- Use or find Brazier of Pain object #176158
- Use or find Brazier of Malice object #176159
- Use or find Brazier of Suffering object #176160
- Use or find Brazier of Hatred object #176161
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The braziers are spread throughout Shadow Hold.
Enter the tunnel into Shadow Hold, and follow it through the underground passageways. Douse each of the brazier's flames and the protections the Council has set up will fall for at least a short period of time.
Completion
With the braziers gone, the druids of the Emerald Circle can enter Shadow Hold and clear out the last of the cultists. In time, it may even be used as the barrow den it once was.
You have my thanks, <name>. Please take this reward.
Category: Felwood.
What you need
- Handed to you when you accept it
- Purified Moonwell Water
The reward
-
Belt of the Lost Barrow
item #65281 · Uncommon · item level 46 · sells for 79s 25c
-
Jade Green Spaulders
item #65301
-
Sanctuary Pauldrons
item #65320 · Uncommon · item level 46 · sells for 1g 9s 8c
-
Emerald Orb
item #65337 · Uncommon · item level 46 · sells for 1g 36s 58c
- Money
- 1g 30s
- and 43s 50c more at level 90, the level cap, in place of the experience
- Experience
- 7,200
-
at level 51 or lower; less above
By character level
Level Experience Share 44–51 7,200 100% 52 5,750 80% 53 4,300 60% 54 2,900 40% 55 1,450 20% 56–89 725 10% 90 none 43s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 7,200 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 46, requires level 44
- Profession
- none
- Repeats
- once only
The chain
Before this
- Purity From Corruption #28119 · any one of these
After this
- The Fate of Bloodvenom Post #28305
Where it starts and ends
- Starts at
-
- Andalar Shadevale npc · Felwood at 0.363, 0.583
- Hand in to
-
- Greta Mosshoof npc · Felwood at 0.440, 0.618
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Felwood
-
Andalar Shadevale
Starts the quest · 36.4, 58.3
-
Greta Mosshoof
Hand the quest in · 44.0, 61.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.
How precise this guide is
Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 2) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 7,920 XP, done around level 49.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.360, 0.580 median of 1 recorded accept on Felwood
- Turn in
- 0.440, 0.620 median of 1 recorded turn-in on Felwood
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 2 runs.
Objective 1 — needs 1
Players finish it about 2 min 24 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.370, 0.560 weight 1.00, 1 point
1 recorded position in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 4 — needs 1
Players finish it about 3 min 23 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.370, 0.550 weight 1.00, 1 point
1 recorded position in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 3 — needs 1
Players finish it about 6 min 32 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.370, 0.530 weight 1.00, 1 point
1 recorded position in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 2 — needs 1
Players finish it about 7 min 4 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.380, 0.530 weight 1.00, 1 point
1 recorded position in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
– | 0 | 49 | 1g 30s |
| Bananaroot-Hoptallus |
– | 0 | 49 | – |
Community notes
Nobody has added a note to this quest yet.