What to do
Slay 8 Jadefire Rogues or Jadefire Shadowstalkers at the Ruins of Constellas.
Objective by objective
- Kill (any of) Jadefire Rogue NPC #7106 counts 2 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
It's time for the final push against the Jadefire!
If you're prepared to break through their foul barrier and bring the fight to their leader, I'd also ask your help against the lesser satyr. Our druids fight ferociously, but your strength can help turn the battle.
Show the Jadefire that their power will no longer hold sway over these lands!
Completion
A few of the remaining satyr have fled into the deeper woods, but they have taken heavy losses. Good job, <name>.
Category: Felwood.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 65s
- and 34s 50c more at level 90, the level cap, in place of the experience
- Experience
- 5,800
-
at level 51 or lower; less above
By character level
Level Experience Share 44–51 5,800 100% 52 4,650 80% 53 3,450 60% 54 2,300 40% 55 1,150 20% 56–89 575 10% 90 none 34s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 5,800 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 46, requires level 44
- Profession
- none
- Repeats
- once only
The chain
Before this
- Touch the Untouchable #28044 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Eridan Bluewind npc · Felwood at 0.420, 0.718
- Hand in to
-
- Eridan Bluewind npc · Felwood at 0.420, 0.718
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Felwood
-
Eridan Bluewind
Starts the quest · 42.0, 71.8
-
Eridan Bluewind
Hand the quest in · 42.0, 71.8
-
Jadefire Rogue
Quest objective · 33.4, 66.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 3 min 57 s.
Counting every recorded attempt, finished or not.
8 tracked kills, typically 6,380 XP, done around level 48.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.420, 0.720 median of 1 recorded accept on Felwood
- Turn in
- 0.420, 0.720 median of 1 recorded turn-in on Felwood
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 8
Players finish it about 3 min 1 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.390, 0.670 weight 0.62, 10 points
8 recorded positions in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
3 min 57 s | 0 | 48 | 65s |
Community notes
Nobody has added a note to this quest yet.