What to do
Weaken Impsy and use the Enchanted Imp Sack to capture him.
Objective by objective
- Kill or interact with Impsy NPC #47339
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The satyr hide their corrupted moonwell behind an impenetrable barrier of demonic fire. Their forces must have some way of getting through it.
Interrogating the satyr will be useless, but the imps they consort with will be easily swayed. I have a specific one in mind, as well...
In the foothills to the east, a lone imp has been seen wandering, far from the other demons. He should prove easy pickings. Weaken him with combat, and then use this enchanted sack to capture him. Then I'll do the talking...
Progress
Do you have an imp for me?
Completion
Imps are creatures of deception. With so many of them spotted at Shadowlurk Ridge, I'm positive something is being hidden there.
Our little friend will tell us exactly how to find it... if he doesn't want to go back in the sack.
Category: Felwood.
What you need
- Handed to you when you accept it
- Enchanted Imp Sack
The reward
No item reward.
- Money
- 65s
- and 33s more at level 90, the level cap, in place of the experience
- Experience
- 5,550
-
at level 50 or lower; less above
By character level
Level Experience Share 44–50 5,550 100% 51 4,450 80% 52 3,300 60% 53 2,200 40% 54 1,100 20% 55–89 550 10% 90 none 33s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 65% more than the 5,550 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 45, requires level 44
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- See the Invisible #28049
Where it starts and ends
- Starts at
-
- Arcanist Delaris npc · Felwood at 0.419, 0.720
- Hand in to
-
- Arcanist Delaris npc · Felwood at 0.419, 0.720
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Felwood
-
Arcanist Delaris
Starts the quest · 41.9, 72.0
-
Arcanist Delaris
Hand the quest in · 41.9, 72.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 1 min 57 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 9,157 XP, done around level 48.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.420, 0.720 median of 1 recorded accept on Felwood
- Turn in
- 0.420, 0.720 median of 1 recorded turn-in on Felwood
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 1 min 16 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.480, 0.730 weight 1.00, 1 point
1 recorded position in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
1 min 57 s | 0 | 48 | 65s |
Community notes
Nobody has added a note to this quest yet.