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Ruumbo Demands Justice

Quest #27994 Level 45 Felwood AllianceHorde no runs yet

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What to do

Slay 15 Deadwood furbolg of any type.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

You! Wanderer! Bow before the might of Ruumbo, great god of the Timbermaw tribe!

Hear my will! The evil Deadwood tribe lives in the village behind me! They are big jerks!

I mean, they... they sully my name with their wicked misdeeds! They persecute my cherished Timbermaw tribe and hurt them!

I demand you inflict my justice! Defeat the Deadwood and I will give you my... my favor! Yes! The favor of RUUMBO!

Progress

Ruumbo demands you defeat the jerks! I mean, the Deadwood tribe!

Completion

It worked!

I mean, uh, YES, the will of Ruumbo has been carried out! You have done well, creature! You may have these shiny coins!

Category: Felwood.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
65s
and 33s more at level 90, the level cap, in place of the experience
Experience
5,550
at level 50 or lower; less above
By character level
LevelExperienceShare
44–50 5,550 100%
51 4,450 80%
52 3,300 60%
53 2,200 40%
54 1,100 20%
55–89 550 10%
90 none 33s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 45, requires level 44
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Ruumbo Demands Justice starts and ends in Felwood
Where Ruumbo Demands Justice starts and ends in Felwood
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Felwood
Relevant locations in Felwood

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 1 recorded attempt the hub has.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 1 recorded attempt in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

3 tracked kills, done around level 48.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Ruumbo Demands Justice in Felwood
Overview of Ruumbo Demands Justice in Felwood
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
Pick up
0.520, 0.840 median of 1 recorded accept on Felwood
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 15

Players finish it about 1 min 57 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.480, 0.907 weight 1.00, 6 points

3 recorded positions in Felwood.

Objective 1 of Ruumbo Demands Justice in Felwood
Objective 1 of Ruumbo Demands Justice in Felwood
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 48 –

Community notes

Nobody has added a note to this quest yet.

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