What to do
Retrieve the Ancient Tol'vir Armaments
Objective by objective
- Collect Ancient Tol'vir Armaments item #62533
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Though we aren't formally at war yet, the Neferset do not hesitate to imprison or kill all who trespass upon their territories.
King Phaoris refuses to reciprocate, even when they use our lands to smuggle stolen relics from the tombs of our ancestors.
My scouts report that the Neferset are about to move a major shipment of looted weapons south of here.
I've instructed the laborers you recruited to assist you. Call upon them with this horn when you find the smugglers and recover the weapons.
Progress
You've returned, <name>. How did the operation go?
Completion
This is quite timely. I will distribute these armaments to my best men and to the laborers that you recruited.
I've a feeling they'll show as much courage as my best trained captains.
Category: Uldum.
What you need
- Handed to you when you accept it
- Horn of Ramkahen
The reward
-
Weaponseeker Bracers
item #65834 · Uncommon · item level 312 · sells for 8g 12s 51c
-
Stolen Neferset Waistguard
item #65836 · Uncommon · item level 312 · sells for 8g 18s 53c
-
Chestguard of the Bleak Scarab
item #65835 · Uncommon · item level 312 · sells for 16g 21s 86c
- Money
- 8g 60s
- Experience
- 43,900
-
at level 88 or lower; less above
By character level
Level Experience Share 83–88 43,900 100% 89 35,100 80% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Ramkahen +250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 83, requires level 83
- Profession
- none
- Repeats
- once only
The chain
Before this
- Ploughshares to Swords #28201 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- High Commander Kamses npc · Uldum at 0.589, 0.461
- Hand in to
-
- High Commander Kamses npc · Uldum at 0.589, 0.461
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Uldum
-
High Commander Kamses
Starts the quest · 58.9, 46.1
-
High Commander Kamses
Hand the quest in · 58.9, 46.1
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Uldum), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.