What to do
Obtain the Core Access Codes from Twizzleflux the Insane.
Objective by objective
- Collect Core Access Codes item #62399
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The expedition's numbers are extremely large, user <name>.
Dealing with them by conventional means would take you an estimated 2,700,136.5 hours.
We can make use of a powerful source of energy held within expedition's crawler vehicle.
We will need the fusion core's access codes to accomplish this.
Mekgineer Twizzleflux has these codes and can be found at the Starwatch Tower to the southeast.
I've uploaded jamming frequencies to a scrambler. Use it to temporarily disable Twizzleflux's defenses.
Progress
Did you succeed, <name>? I estimated your chances of survival at 68.5%.
Completion
Excellent job, user <name>. We must obtain access to the fusion core now.
Category: Uldum.
What you need
- Handed to you when you accept it
- Mech Control Scrambler
The reward
No item reward.
- Money
- 8g 60s
- Experience
- 43,900
-
at level 88 or lower; less above
By character level
Level Experience Share 83–88 43,900 100% 89 35,100 80% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 83, requires level 83
- Profession
- none
- Repeats
- once only
The chain
Before this
- Artificial Intelligence #27760 · any one of these
After this
- Hacking the Wibson #27778
Where it starts and ends
- Starts at
-
- A. I. D.A. Terminal object · Uldum at 0.742, 0.644
- Hand in to
-
- A. I. D.A. Terminal object · Uldum at 0.742, 0.644
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Uldum
-
A. I. D.A. Terminal
Starts the quest · 74.2, 64.4
-
A. I. D.A. Terminal
Hand the quest in · 74.2, 64.4
-
Twizzleflux the Insane
Quest objective · 73.2, 72.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Uldum), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.