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Core Access Codes

Quest #27777 Level 83 Uldum AllianceHorde no runs yet

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What to do

Obtain the Core Access Codes from Twizzleflux the Insane.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The expedition's numbers are extremely large, user <name>.

Dealing with them by conventional means would take you an estimated 2,700,136.5 hours.

We can make use of a powerful source of energy held within expedition's crawler vehicle.

We will need the fusion core's access codes to accomplish this.

Mekgineer Twizzleflux has these codes and can be found at the Starwatch Tower to the southeast.

I've uploaded jamming frequencies to a scrambler. Use it to temporarily disable Twizzleflux's defenses.

Progress

Did you succeed, <name>? I estimated your chances of survival at 68.5%.

Completion

Excellent job, user <name>. We must obtain access to the fusion core now.

Category: Uldum.

What you need

Handed to you when you accept it
Mech Control Scrambler

The reward

No item reward.

Money
8g 60s
Experience
43,900
at level 88 or lower; less above
By character level
LevelExperienceShare
83–88 43,900 100%
89 35,100 80%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 83, requires level 83
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Core Access Codes starts and ends in Uldum
Where Core Access Codes starts and ends in Uldum
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Uldum
Relevant locations in Uldum

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Uldum), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Core Access Codes in Uldum
Overview of Core Access Codes in Uldum
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem