What to do
Slay 6 Crazed Diggers and Mekgineer Mixeltweed.
Objective by objective
- Kill or interact with Crazed Digger NPC #46590
- Kill or interact with Mekgineer Mixeltweed NPC #46592
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The Neferset are not the only threat to our sacred tombs.
A gnomish expedition stumbled upon our lands a few weeks ago.
They did not heed our warnings and dug too deep within a cursed vault.
Their entire expedition is now afflicted by a terrible curse that has robbed them of their sanity and taken control of their minds.
They now seek access to the deepest vaults of Uldum and pose a great threat.
Go to the Sunstone Terrace and put their wretched souls out of their misery.
Progress
Is it done, <name>? The expedition members cannot be saved.
Completion
They couldn't be saved, <name>. The ancient curse that fell upon them is irrevocable.
Category: Uldum.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Tombbreaker Mace
item #65844 · Uncommon · item level 312 · sells for 23g 94s 26c
-
Misappropriated Girdle of Khartut
item #65845 · Uncommon · item level 312 · sells for 8g 45s 83c
-
Bracers of the Verdant Cradle
item #65846 · Uncommon · item level 312 · sells for 8g 48s 88c
-
Robes of Khintaset
item #65847 · Uncommon · item level 312 · sells for 16g 94s 19c
- Money
- 8g 60s
- and 2g 21s 50c more at level 90, the level cap, in place of the experience
- Experience
- 43,900
-
at level 88 or lower; less above
By character level
Level Experience Share 83–88 43,900 100% 89 35,100 80% 90 none 2g 21s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Ramkahen +250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 83, requires level 83
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Defense of Nahom #28501 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Sun Prophet Tumet npc · Uldum at 0.673, 0.428
- Hand in to
-
- Sun Prophet Tumet npc · Uldum at 0.673, 0.428
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Uldum
-
Sun Prophet Tumet
Starts the quest · 67.3, 42.8
-
Sun Prophet Tumet
Hand the quest in · 67.3, 42.8
-
Crazed Digger
Quest objective · 69.0, 58.4
-
Mekgineer Mixeltweed
Quest objective · 69.6, 58.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Uldum), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.