See to the Survivors
Quest #27671
Level 1
New Tinkertown
Warrior, Rogue, Priest, Mage, Warlock, Monk
Monthly
no runs yet
What to do
Use the Teleport Beacon to teleport 6 Survivors to safety.
Objective by objective
- Kill or interact with Survivor NPC #46268
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
If we don't do something quick, neither Nevin nor the survivors will make it out of here alive. I'm going to give you my squad's emergency teleport beacon. We still have enough strength and ammunition to fight our way out of here, but those survivors are in no condition to make a run for it.
Use the beacon on survivors to arrange for them to be teleported out of here to the safe area my men have set up. Once you've done that, report back to me and we'll make arrangements to get you out of here.
Progress
Nevin's team found a lot of survivors this time, but he's cutting it awful close.
Completion
I know Nevin will be pleased with all the survivors you managed to help. I still can't believe you managed to stay so strong down here in the radiation. You've seen the shape the other survivors are in.
Let's get you to the loading room for decontamination.
Category: Dun Morogh.
What you need
- Handed to you when you accept it
- Teleport Beacon
The reward
No item reward.
- Money
- 15c
- and 60c more at level 90, the level cap, in place of the experience
- Experience
- 80
-
at level 6 or lower; less above
By character level
Level Experience Share 1–6 80 100% 7 65 80% 8 50 60% 9 30 40% 10 15 20% 11–89 10 10% 90 none 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Gnomeregan +250
Who it is for
- Faction
-
- Race
- Gnome
- Class
- Warrior, Rogue, Priest, Mage, Warlock, Monk
- Level
- quest level 1, requires level 1
- Profession
- none
- Repeats
- Monthly
The chain
Before this
- Report to Carvo Blastbolt #28167 · any one of these
After this
Where it starts and ends
- Starts at
-
- Carvo Blastbolt npc · New Tinkertown at 0.509, 0.319
- Hand in to
-
- Carvo Blastbolt npc · New Tinkertown at 0.509, 0.319
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
New Tinkertown
-
Carvo Blastbolt
Starts the daily quest · 50.9, 31.9
-
Carvo Blastbolt
Hand the repeatable quest in · 50.9, 31.9
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (New Tinkertown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.