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Decontamination

Quest #27635 Level 2 New Tinkertown Alliance only Warrior, Rogue, Priest, Mage, Warlock, Monk Monthly no runs yet

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What to do

Board the Sanitron 500 to begin the decontamination process.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

You've been down here in Gnomeregan for a long time, <name>, and it's amazing that you've survived and kept your wits so long! We need to get you out.

Before we can send you to the surface to join the rest of the gnomes, you have to go through the decontamination process. Just head into the next room and board the Sanitron 500. It will do the rest! It shouldn't even hurt... much.

When you're all done, check in with Technician Braggle and he'll make sure you get some suitable gear.

Progress

I bet you're feeling better already.

Completion

There, now you're fit to head off to the surface and start your new life. The High Tinker will be delighted to hear of your arrival.

Category: Dun Morogh.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
25c
and 90c more at level 90, the level cap, in place of the experience
Experience
130
at level 7 or lower; less above
By character level
LevelExperienceShare
1–7 130 100%
8 100 80%
9 80 60%
10 50 40%
11 25 20%
12–89 15 10%
90 none 90c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Gnome
Class
Warrior, Rogue, Priest, Mage, Warlock, Monk
Level
quest level 2, requires level 1
Profession
none
Repeats
Monthly

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Decontamination starts and ends in New Tinkertown
Where Decontamination starts and ends in New Tinkertown
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in New Tinkertown
Relevant locations in New Tinkertown

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (New Tinkertown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Decontamination in New Tinkertown
Overview of Decontamination in New Tinkertown
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem