What to do
Kill the Avatar of Hakkar.
Objective by objective
- Kill or interact with Avatar of Hakkar NPC #8443
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Hakkar... The mere mention of The Soulflayer's name will send many running. In the Sanctum of the Fallen God the Atal'ai have recovered a significant portion of his skeleton and seek to restore him to life. Already his children have begun to show up in the area.
Place this egg in that sanctum, and it will force his summoning prematurely. <name>, do not hesitate. Strike once his avatar appears!
Completion
You have successfully stopped Hakkar here, but I fear we are far from done. The Atal'ai transported most of the blood they produced to Zul'Gurub, where the Hakkari work to summon The Blood God there.
<name>, I do not think that this was ever meant to be the place of Hakkar's arrival - it was merely a test to see if the blood was potent enough! Hakkar can only be summoned in Zul'Gurub...and I fear we may be too late to stop the Hakkari with the blood they now have in their possession.
Category: The Temple of Atal'Hakkar (Dungeon).
What you need
- Handed to you when you accept it
- Egg of Hakkar
The reward
No item reward.
- Money
- 3g 27s
- and 36s more at level 90, the level cap, in place of the experience
- Experience
- 5,900
-
at level 59 or lower; less above
By character level
Level Experience Share 50–59 5,900 100% 60 4,700 80% 61 3,550 60% 62 2,350 40% 63 1,200 20% 64–89 600 10% 90 none 36s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 54, requires level 50
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Lord Itharius npc · The Temple of Atal'Hakkar at 0.500, 0.172
- Hand in to
-
- Lord Itharius npc · The Temple of Atal'Hakkar at 0.500, 0.172
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Temple of Atal'Hakkar
-
Lord Itharius
Starts the quest · 50.0, 17.2
-
Lord Itharius
Hand the quest in · 50.0, 17.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Temple of Atal'Hakkar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.