What to do
Deliver the Ambermill Codex to Dalar Dawnweaver at the Sepulcher in Silverpine Forest.
The quest giver's words
Take the codex and travel north to the Sepulcher. Once there, find Dalar Dawnweaver. Dalar is a former archmage of the Kirin Tor. Surely he will be able to bring down the protective wards surrounding this codex and pry its secrets loose.
Hurry, <name>.
Progress
Yes? What is it?
Completion
The Dark Lady requires my expertise? Well of course! Give it here, boy.
Category: Silverpine Forest.
What you need
- Handed to you when you accept it
- Ambermill Codex
The reward
No item reward.
- Money
- none
- and 8s 40c more at level 90, the level cap, in place of the experience
- Experience
- 1,350
-
at level 23 or lower; less above
By character level
Level Experience Share 14–23 1,350 100% 24 1,100 80% 25 800 60% 26 550 40% 27 270 20% 28–89 140 10% 90 none 8s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Undercity +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 18, requires level 14
- Profession
- none
- Repeats
- once only
The chain
Before this
- Breaking the Barrier #27474 · all of these
- Unyielding Servitors #27475 · all of these
After this
- Relios the Relic Keeper #27478
- Ley Energies #27480
- Practical Vengeance #27483
Where it starts and ends
- Starts at
-
- Lady Sylvanas Windrunner npc · Silverpine Forest at 0.519, 0.650
- Hand in to
-
- Dalar Dawnweaver npc · Silverpine Forest at 0.471, 0.432
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Silverpine Forest
-
Lady Sylvanas Windrunner
Starts the quest · 51.9, 65.0
-
Dalar Dawnweaver
Hand the quest in · 47.1, 43.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Silverpine Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.