What to do
Slay 13 Plaguebats along the path to Light's Shield Tower.
Objective by objective
- Kill (any of) Plaguebat NPC #8600 counts 3 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The Argent Crusade built these towers to be points of light in the darkness of the Plaguelands. I walk the paths between these towers, protecting and maintaining them.
The roads have been dangerous lately. Plagued wildlife runs rampant, and bats swoop down upon unsuspecting travelers. It would make the next leg of my journey much easier if you could clear some of this wildlife out of the way for me.
Completion
Of course a young <race> like you would have no trouble taking care of a few wild animals. With the roads clear, my journey to the next tower will be much easier.
Category: Eastern Plaguelands.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Slippers of the Lonely Road
item #62944 · Uncommon · item level 41 · sells for 79s 13c
-
Plaguebat Vest
item #62945 · Uncommon · item level 41 · sells for 1g 6s 8c
-
Crown Guard Armbands
item #62946 · Uncommon · item level 41 · sells for 53s 54c
-
Treads of Youth
item #62947 · Uncommon · item level 41 · sells for 79s 99c
- Money
- 1g 10s
- and 34s 50c more at level 90, the level cap, in place of the experience
- Experience
- 5,700
-
at level 46 or lower; less above
By character level
Level Experience Share 39–46 5,700 100% 47 4,550 80% 48 3,400 60% 49 2,300 40% 50 1,150 20% 51–89 575 10% 90 none 34s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Argent Crusade +350
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 41, requires level 39
- Profession
- none
- Repeats
- once only
The chain
Before this
- Onward, to Light's Hope Chapel #27373 · any one of these
After this
- The Trek Continues #27448
- Argus' Journal #27560
Where it starts and ends
- Starts at
-
- Argus Highbeacon npc · Eastern Plaguelands at 0.358, 0.686
- Hand in to
-
- Argus Highbeacon npc · Eastern Plaguelands at 0.358, 0.686
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Eastern Plaguelands
-
Argus Highbeacon
Starts the quest · 35.8, 68.6
-
Argus Highbeacon
Hand the quest in · 35.8, 68.6
-
Plaguebat
Quest objective · 31.2, 77.4
-
-
Western Plaguelands
-
Plaguebat
Quest objective · 72.2, 57.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Eastern Plaguelands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.