What to do
Use the Captured Totem to set it on the ground, and kill 10 Mottled Drywallow Crocolisks or Drywallow Daggermaws near it to test its effects.
Objective by objective
- Kill (any of) Mottled Drywallow Crocolisk NPC #4344 counts 2 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
During the last Grimtotem attack, I was wounded, but not before I managed to capture a curious totem our enemies were using against us.
It seemed to be emitting raw bolts of energy during the battle, but in all my experiments, I haven't managed to figure out how it works. I'll loan the totem to you if you agree to help me test it.
The watery areas surrounding the farm are home to pesky mottled drywallow crocolisks and drywallow daggermaws. Try fighting the crocolisks near the totem.
Progress
Have you had any luck testing the totem?
Completion
<The apprentice listens as you describe your experiment.>
A haze and some lightning? That's it? There's got to be more to the totem than just that! The Grimtotems aren't likely to bring something like this to the battlefield unless it has some kind of utility.
Category: Dustwallow Marsh.
What you need
- Handed to you when you accept it
- Captured Totem
The reward
No item reward.
- Money
- 45s
- and 23s 40c more at level 90, the level cap, in place of the experience
- Experience
- 3,900
-
at level 43 or lower; less above
By character level
Level Experience Share 36–43 3,900 100% 44 3,150 80% 45 2,350 60% 46 1,550 40% 47 775 20% 48–89 390 10% 90 none 23s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 38, requires level 36
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Apprentice Garion npc · Dustwallow Marsh at 0.461, 0.572
- Hand in to
-
- Apprentice Garion npc · Dustwallow Marsh at 0.461, 0.572
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Dustwallow Marsh
-
Apprentice Garion
Starts the quest · 46.1, 57.2
-
Apprentice Garion
Hand the quest in · 46.1, 57.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.