Every cookie, what it does and how long it lasts ·

← All quests

The Grimtotem Plot

Quest #27293 Level 38 Dustwallow Marsh Horde only no runs yet

Open on Wowhead ↗ Suggest a correction

What to do

Collect 4 Grimtotem Notes from Grimtotem Elders and combine them to form the full Grimtotem Battle Plan.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

With the activities of the Grimtotems in Thousand Needles brought to light, many tauren now regard them with suspicion. We've seen high-ranking Grimtotems engage in murder and kidnapping to advance their interests and I fear we may become their next target.

Blackhoof Village, to the northeast, near Bluefen, is a large new Grimtotem settlement. Their leaders, the elders, will all have orders from Thunder Bluff. See if you can capture the orders and piece them together to learn the Grimtotems' plans.

Progress

Were you able to find any trace of the orders?

Completion

< Krog reads over the battle plan.>

There's no doubt in my mind that the Grimtotems are moving against the humans. What I don't understand is what their intentions are toward us. We knew nothing of these plans and we lost a good man because of it. I don't trust that we're not next on their list.

Category: Dustwallow Marsh.

What you need

You must be carrying

The reward

No item reward.

Money
45s
and 23s 40c more at level 90, the level cap, in place of the experience
Experience
3,900
at level 43 or lower; less above
By character level
LevelExperienceShare
35–43 3,900 100%
44 3,150 80%
45 2,350 60%
46 1,550 40%
47 775 20%
48–89 390 10%
90 none 23s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 38, requires level 35
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Krog npc · Dustwallow Marsh at 0.364, 0.319
Hand in to
  • Krog npc · Dustwallow Marsh at 0.364, 0.319
Where The Grimtotem Plot starts and ends in Dustwallow Marsh
Where The Grimtotem Plot starts and ends in Dustwallow Marsh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Dustwallow Marsh
Relevant locations in Dustwallow Marsh
  • Dustwallow Marsh
    • Krog Starts the quest · 36.4, 31.9
    • Krog Hand the quest in · 36.4, 31.9
    • Grimtotem Elder Quest objective · 42.2, 11.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Grimtotem Plot in Dustwallow Marsh
Overview of The Grimtotem Plot in Dustwallow Marsh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem