What to do
Bring the Blackened Iron Shield to Krog in Brackenwall Village.
The quest giver's words
An iron shield, blackened by the fire that raged through the inn, is affixed to the crumbling chimney, one of the few remaining parts of the structure that once made up the Shady Rest Inn.
The shield can be removed from the brick of the chimney.
Progress
What's that you have there, <name>? Evidence from the remains of the Shady Rest Inn?
Completion
I grant that humans have strange decorating tastes, but would they use a plain iron shield to adorn their fireplace? Perhaps this shield was placed there by the ones who burned the inn.
A warning? A threat?
Category: Dustwallow Marsh.
What you need
- Handed to you when you accept it
- Blackened Iron Shield
The reward
No item reward.
- Money
- none
- and 10s 20c more at level 90, the level cap, in place of the experience
- Experience
- 1,650
-
at level 40 or lower; less above
By character level
Level Experience Share 30–40 1,650 100% 41 1,300 80% 42 1,000 60% 43 650 40% 44 330 20% 45–89 170 10% 90 none 10s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 35, requires level 30
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- The Black Shield #27255
Where it starts and ends
- Starts at
-
- Black Shield object · Dustwallow Marsh at 0.296, 0.486
- Hand in to
-
- Krog npc · Dustwallow Marsh at 0.364, 0.319
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Dustwallow Marsh
-
Black Shield
Starts the quest · 29.6, 48.6
-
Krog
Hand the quest in · 36.4, 31.9
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.