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Inspecting the Ruins

Quest #27249 Level 37 Dustwallow Marsh Alliance only no runs yet

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What to do

Speak to Inspector Tarem at the Shady Rest Inn.

The quest giver's words

Poor James never recovered from the destruction of the Shady Rest and the murder of his family. The boys and I are doing what we can to find the monsters who did this.

I've sent our best investigator, Inspector Tarem, out to the ruins, but this is too big a job for any one man. If you'd lend Tarem a hand, we'd appreciate it. Light knows, we'd all like to be out there helping.

The main road will lead you to the inn, but take care. Your journey will take you beyond the protection of my soldiers.

Completion

It's good to see that Captain Vimes is finally assigning others to this investigation.

I've used a reflective powder to dust the area. It will reveal suspicious objects and markings, helping you to focus your efforts. Look over anything the dust illuminates.

Category: Dustwallow Marsh.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 16s 80c more at level 90, the level cap, in place of the experience
Experience
2,750
at level 42 or lower; less above
By character level
LevelExperienceShare
35–42 2,750 100%
43 2,200 80%
44 1,650 60%
45 1,100 40%
46 550 20%
47–89 280 10%
90 none 16s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 37, requires level 35
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

Where it starts and ends

Starts at
Hand in to
Where Inspecting the Ruins starts and ends in Dustwallow Marsh
Where Inspecting the Ruins starts and ends in Dustwallow Marsh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Dustwallow Marsh
Relevant locations in Dustwallow Marsh

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Inspecting the Ruins in Dustwallow Marsh
Overview of Inspecting the Ruins in Dustwallow Marsh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem