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Renn McGill

Quest #27235 Level 37 Dustwallow Marsh Alliance only no runs yet

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What to do

Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.

The quest giver's words

From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed.

SI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy.

If we're to beat the Defias to this cargo, we'll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.

Progress

Well met, <class>. What brings you out here?

Completion

<Renn looks over the orders.>

So there was valuable cargo on board! We have to locate it before the Defias recover it. These guys are no divers, but we're going to need some of their gear if you're to help me find the cargo.

Category: Dustwallow Marsh.

What you need

Handed to you when you accept it
Defias Orders

The reward

No item reward.

Money
none
and 11s 40c more at level 90, the level cap, in place of the experience
Experience
1,850
at level 42 or lower; less above
By character level
LevelExperienceShare
32–42 1,850 100%
43 1,500 80%
44 1,100 60%
45 750 40%
46 370 20%
47–89 190 10%
90 none 11s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 37, requires level 32
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Renn McGill starts and ends in Dustwallow Marsh
Where Renn McGill starts and ends in Dustwallow Marsh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Dustwallow Marsh
Relevant locations in Dustwallow Marsh

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Renn McGill in Dustwallow Marsh
Overview of Renn McGill in Dustwallow Marsh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem