What to do
Use the mortars to defeat Tethyr.
Objective by objective
- Kill or interact with Tethyr NPC #23899
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Sea monster or no, we're not going to risk the safety of our shipping. I've ordered our best marksmen to prepare for a confrontation with this Tethyr. The artillerymen have augmented the dock's defenses with three mortars.
I'm going to order the lighthouse's lamp illuminated. If Tethyr does attack, it will be your job to operate the mortars and take down the beast before it can kill all of the marksmen. I wouldn't stand in one place too long, though. Using the mortars is likely to draw its attention.
Completion
Well done, <name>! I'll admit, when I caught my first glimpse of that beast, I had doubts about our ability to defend the docks, but you held together the defenders brilliantly!
Category: Dustwallow Marsh.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Tower of Theramore
item #57842 · Rare · item level 37 · sells for 1g 59s 62c
-
Seamonster Harpoon
item #57849 · Rare · item level 37 · sells for 1g 68s 20c
-
Swift Wind Spaulder
item #33247 · Rare · item level 37 · sells for 69s 49c
- Money
- 80s
- and 27s 60c more at level 90, the level cap, in place of the experience
- Experience
- 4,600
-
at level 42 or lower; less above
By character level
Level Experience Share 34–42 4,600 100% 43 3,700 80% 44 2,750 60% 45 1,850 40% 46 925 20% 47–89 460 10% 90 none 27s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Stormwind +350
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 37, requires level 34
- Profession
- none
- Repeats
- once only
The chain
Before this
- Oh, It's Real #27221 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Major Mills npc · Dustwallow Marsh at 0.696, 0.518
- Hand in to
-
- Major Mills npc · Dustwallow Marsh at 0.696, 0.518
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Dustwallow Marsh
-
Major Mills
Starts the quest · 69.6, 51.8
-
Major Mills
Hand the quest in · 69.6, 51.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.