What to do
Plant the Witchbane Torch at the end of the dock and defeat the evil haunting Witch Hill.
Objective by objective
- Kill or interact with Zelfrax NPC #23864
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The torch is ready. Plant it at the end of the dock and be prepared to face whatever comes forth.
I have no idea what the torch's smoke may reveal... if anything emerges at all. I must say, I have my doubts about this kind of folk magic, but we haven't time for anything else. For your sake and Jarl's, I wish you luck.
Progress
Is it over?
Completion
It worked?
<Mordant clears his throat.>
I mean... it worked! Jarl and I are in your debt, <name>. Now the only remaining problem is my friend's taste in furniture, and I'm afraid that won't be solved as easily.
Category: Dustwallow Marsh.
What you need
- Handed to you when you accept it
- Witchbane Torch
The reward
-
Mordant's Travel Tunic
item #33229 · Uncommon · item level 36 · sells for 70s 85c
-
Grimsby's Gaudy Girdle
item #33245 · Uncommon · item level 36 · sells for 35s 11c
-
Scaled Marshwalkers
item #33257 · Uncommon · item level 36 · sells for 50s 72c
- Money
- 75s
- and 31s 50c more at level 90, the level cap, in place of the experience
- Experience
- 5,250
-
at level 41 or lower; less above
By character level
Level Experience Share 34–41 5,250 100% 42 4,200 80% 43 3,150 60% 44 2,100 40% 45 1,050 20% 46–89 525 10% 90 none 31s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 36, requires level 34
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Witch's Bane #27189 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Mordant Grimsby npc · Dustwallow Marsh at 0.556, 0.261
- Hand in to
-
- Mordant Grimsby npc · Dustwallow Marsh at 0.556, 0.261
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Dustwallow Marsh
-
Mordant Grimsby
Starts the quest · 55.6, 26.1
-
Mordant Grimsby
Hand the quest in · 55.6, 26.1
-
Zelfrax
Quest objective · 55.2, 26.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.