What to do
Bring an Ogre Tannin to Knot Thimblejack.
Objective by objective
- Collect Ogre Tannin item #18240
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
If you're going to fight the king of the Gordok then you're going to need to get by Captain Kromcrush. Now, you can get by him by killing him, sure. You might actually want to leave him alive.
How, you ask? I think I know! An ogre suit!
I'll make you one if you bring me an Ogre Tannin from upstairs. I'm not going anywhere like this...
Progress
Just get me that Ogre Tannin, and I'll whip you up an ogre suit that will fool Captain Kromcrush into thinking you're one of his men.
Completion
Yeah, this will do the trick. Just a slip here, and tuck here... heh - this is going to work out just fine! <A broad smile beams from the chained goblin's face.>
Here you go, you're all set. Remember- this isn't the most securely fashioned item in the world. You'll have ten minutes of use before it falls apart, and then you're not going to fool anybody! Try using it just before you approach him to make sure it lasts as long as you're going to need it.
Category: Dire Maul (Dungeon).
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Gordok Ogre Suit
item #18258 · Uncommon · item level 47 · no sell price
- Money
- none
- Experience
- 4,300
-
at level 51 or lower; less above
By character level
Level Experience Share 42–51 4,300 100% 52 3,450 80% 53 2,600 60% 54 1,700 40% 55 850 20% 56–89 430 10% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 46, requires level 42
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- The Gordok Ogre Suit #27120
Where it starts and ends
- Starts at
-
- Knot Thimblejack npc · Dire Maul - Gordok Commons at 0.285, 0.551
- Hand in to
-
- Knot Thimblejack npc · Dire Maul - Gordok Commons at 0.285, 0.551
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Dire Maul - Gordok Commons
-
Knot Thimblejack
Starts the quest · 28.5, 55.1
-
Knot Thimblejack
Hand the quest in · 28.5, 55.1
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Dire Maul - Gordok Commons), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.