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The Wrong Sequence

Quest #27059 Level 83 Deepholm Horde only no runs yet

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What to do

Use the Waygate Controller to punch in the wrong activation sequence, thereby destroying the Waygate.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The Twilight's Hammer must be stopped from using the Waygate. There's only one thing to do.

Punch in the wrong activation sequence and destroy it.

Hmm, let's see. Yes, here's one that opens upon the explosive depths of the Firelands, the elemental plane of fire. That should do nicely.

Progress

Is the Waygate still operational, <name>?

Completion

You did it! Excellent work, my boy. You found out what the Twilight's Hammer were up to and you stopped them dead in their tracks!

< Examiner Rowe pats you on the back with his bony hand.>

Now I'm certain that I have something around here for you.

<He begins rummaging around for your reward.>

Category: Deepholm.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
17g 20s
and 2g 77s more at level 90, the level cap, in place of the experience
Experience
54,900
at level 88 or lower; less above
By character level
LevelExperienceShare
83–88 54,900 100%
89 43,900 80%
90 none 2g 77s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 83, requires level 83
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where The Wrong Sequence starts and ends in Deepholm
Where The Wrong Sequence starts and ends in Deepholm
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Deepholm
Relevant locations in Deepholm
  • Deepholm
    • Examiner Rowe Starts the quest · 51.3, 50.0
    • Examiner Rowe Hand the quest in · 51.3, 50.0
    • Waygate Controller Quest objective · 39.1, 73.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Deepholm), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Wrong Sequence in Deepholm
Overview of The Wrong Sequence in Deepholm
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem