Every cookie, what it does and how long it lasts ·

← All quests

Hallowed Note

Quest #27014 Level 3 Camp Narache Horde only Priest no runs yet

Open on Wowhead ↗ Suggest a correction

What to do

Speak to Seer Ravenfeather in Camp Narache.

The quest giver's words

Just a moment ago a messenger was looking for you, <name>. I believe she was sent by the priest trainer, Seer Ravenfeather. If this note is from the seer, I would go looking for her immediately.

Progress

I am pleased to meet you, <name>.

Completion

You have arrived at last. During your training in Camp Narache, I will guide you in the ways of the <class>. You have much to learn and I look forward to counting you among my students.

What you need

Handed to you when you accept it
Hallowed Note

The reward

No item reward.

Money
none
and 60c more at level 90, the level cap, in place of the experience
Experience
130
at level 8 or lower; less above
By character level
LevelExperienceShare
2–8 130 100%
9 100 80%
10 75 60%
11 50 40%
12 25 20%
13–89 10 10%
90 none 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 143 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 130 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
Tauren
Class
Priest
Level
quest level 3, requires level 2
Profession
none
Repeats
once only

Filed under Priest rather than under a zone.

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Hallowed Note starts and ends in Camp Narache
Where Hallowed Note starts and ends in Camp Narache
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Camp Narache
Relevant locations in Camp Narache

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 1 recorded attempt the hub has.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 1 recorded attempt in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 143 XP, done around level 4.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Camp Narache), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Hallowed Note in Camp Narache
Overview of Hallowed Note in Camp Narache
  • turn in
Pick up
Not recorded yet.
Turn in
0.270, 0.280 median of 1 recorded turn-in on Camp Narache
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem