What to do
Summon and defeat Myzrael at the Shards of Myzrael.
Objective by objective
- Collect Eldritch Shackles item #4473
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Myzrael is a deceiver. She is an ancient force sealed long ago, and must be kept that way.
You must confront her at the Shards of Myzrael where you first spoke with her. Summon her with this scroll, and when she has been fully brought to the surface, defeat her. Then take the Eldritch Shackles from her body and place them on the Shards to keep her fully bound once more.
Good luck, <name>... may my past trouble you no more.
Progress
The Shards of Myzrael are now strangely quiet.
Completion
As the eldritch shackles are placed around the Shards, an unhuman wail is heard from far below. The scream is followed by a roar.
The Shards of Myzrael no longer invoke feelings of warmth and security as they once did. Now they pulse with an open menace... as if the thing beneath them holds ill will toward the surface.
Category: Arathi Highlands (Group).
What you need
- Handed to you when you accept it
- Scroll of Myzrael
The reward
-
Wrap of Open Menace
item #59208 · Rare · item level 28 · sells for 30s 22c
-
Eldritch Gloves
item #59209 · Rare · item level 28 · sells for 20s 37c
-
Earthbound Mantle
item #59210 · Rare · item level 28 · sells for 30s 43c
-
Shackling Gloves
item #59211 · Rare · item level 28 · sells for 20s 51c
- Money
- 50s
- and 27s 60c more at level 90, the level cap, in place of the experience
- Experience
- 4,600
-
at level 33 or lower; less above
By character level
Level Experience Share 26–33 4,600 100% 34 3,700 80% 35 2,750 60% 36 1,850 40% 37 925 20% 38–89 460 10% 90 none 27s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 28, requires level 26
- Profession
- none
- Repeats
- once only
The chain
Before this
- Myzrael's Tale #26911 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Zaruk npc · Arathi Highlands at 0.697, 0.365
- Hand in to
-
- Shards of Myzrael object · Arathi Highlands at 0.572, 0.345
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Arathi Highlands
-
Zaruk
Starts the quest · 69.7, 36.5
-
Shards of Myzrael
Hand the quest in · 57.2, 34.5
-
Myzrael
Quest objective · 62.6, 33.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Arathi Highlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.