Every cookie, what it does and how long it lasts ·

← All quests

Blackfathom Villainy

Quest #26882 Level 28 Blackfathom Deeps Alliance only no runs yet

Open on Wowhead ↗ Suggest a correction

What to do

Get the head of Twilight Lord Kelris.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

My strength has left me. I need your help!

Long ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from below and tainted the sacred moonwell.

Aku'Mai, a servant of the Old God, rose from the waters.

The Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power.

Slay Kelris and bring his head to Ashelan.

Progress

It is good to see you again, <name>. What news do you bring?

Was your foray successful? Did you find Thaelrid?

Completion

Kelris has eluded us for quite some time.

It seems as though whenever evil made its presence known in these parts, Kelris had played a role. For some time we considered him either dead or missing.

But this makes perfect sense. By ending his reign you have spared the lives of many innocent people.

To sacrifice someone to a servant of an Old God for one's personal gain is beyond reproachful!

You have done a great deed, <name>. I thank you on behalf of Ashenvale.

If only Thaelrid had survived....

Category: Blackfathom Deeps (Dungeon).

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
93s
and 10s 20c more at level 90, the level cap, in place of the experience
Experience
1,700
at level 33 or lower; less above
By character level
LevelExperienceShare
20–33 1,700 100%
34 1,350 80%
35 1,000 60%
36 675 40%
37 340 20%
38–89 170 10%
90 none 10s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 28, requires level 20
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Blackfathom Villainy starts and ends in Blackfathom Deeps
Where Blackfathom Villainy starts and ends in Blackfathom Deeps
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Blackfathom Deeps
Relevant locations in Blackfathom Deeps
  • Blackfathom Deeps

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Blackfathom Deeps), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Blackfathom Villainy in Blackfathom Deeps
Overview of Blackfathom Villainy in Blackfathom Deeps
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem