What to do
Ebru in the Wailing Caverns wants you to kill the Fanglords Cobrahn, Anacondra, Pythas, and Serpentis.
Objective by objective
- Kill or interact with Lord Cobrahn NPC #3669
- Kill or interact with Lady Anacondra NPC #3671
- Kill or interact with Lord Pythas NPC #3670
- Kill or interact with Lord Serpentis NPC #3673
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Naralex had a noble goal.
Our great leader aspired to enter the Emerald Dream and help regrow these harsh lands back into the lush forest it once was.
But something went terribly wrong.
Naralex's trusted allies, the Druids of the Fang, turned on him! They seek not to heal the Barrens, but to dominate it.
<name>, before we can awaken Naralex and restore balance to this vital place, you need to eradicate the Fanglords. Their influence has sunk too deeply.
Progress
Are the Fanglords dead? Muyoh cannot awaken Naralex until they are!
Completion
I can already feel the balance returning! Quick, talk to Muyoh to help him awaken Naralex!
Category: Wailing Caverns (Dungeon).
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Serpentis' Gloves
item #65937 · Rare · item level 21 · sells for 8s 83c
-
Cobrahn's Boots
item #65961 · Rare · item level 21 · sells for 13s 33c
-
Cleansed Pauldrons
item #65985 · Rare · item level 21 · sells for 12s 57c
-
Pythas' Vest
item #66003 · Rare · item level 21 · sells for 16s 66c
-
Anacondra's Robe
item #65911 · Rare · item level 21 · sells for 16s 72c
- Money
- 53s
- and 7s 80c more at level 90, the level cap, in place of the experience
- Experience
- 1,250
-
at level 26 or lower; less above
By character level
Level Experience Share 15–26 1,250 100% 27 1,000 80% 28 750 60% 29 500 40% 30 250 20% 31–89 130 10% 90 none 7s 80c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 1,250 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 21, requires level 15
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 2 completed runs. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 2) not yet
- Tips – what most players do needs 5 runs (now 2) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 1) not yet
Timings
Based on 2 completed runs. Published by the analyser – low confidence.
Same 2 runs; mean 25 min 47 s.
Counting every recorded attempt, finished or not.
6 tracked kills, typically 1,375 XP, done around level 19.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Wailing Caverns), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 2 runs.
Objective 2 — needs 1
Players finish it about 2 min 13 s into the quest (median over 2 runs, low confidence). order not certain yet
No coordinates recorded for this objective yet.
0 recorded positions in Wailing Caverns.
Objective 3 — needs 1
Players finish it about 5 min 58 s into the quest (median over 2 runs, low confidence). order not certain yet
No coordinates recorded for this objective yet.
0 recorded positions in Wailing Caverns.
Objective 1 — needs 1
Players finish it about 9 min 21 s into the quest (median over 2 runs, low confidence). order not certain yet
No coordinates recorded for this objective yet.
0 recorded positions in Wailing Caverns.
Objective 4 — needs 1
Players finish it about 17 min 11 s into the quest (median over 2 runs, low confidence). order not certain yet
No coordinates recorded for this objective yet.
0 recorded positions in Wailing Caverns.
Tips
The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.
- Most players finish objective 2 first.Evidence: median time to reach it is the shortest, over 2 runs
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.