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Zanzil's Secret

Quest #26815 Level 31 The Cape of Stranglethorn Alliance only no runs yet

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What to do

Obtain 5 vials of Zanzil's Mixture.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Years ago, the Gurubashi exiled one of their own from Zul'Gurub: a troll by the name of Zanzil. The reasons why aren't all that clear, but I'd guess it had something to do with his tendency to administer powerful, behavior-altering drugs to anyone he saw. Anyhow, the Gurubashi priests and their blood god have been slain, but Zanzil the Outcast remains...

...as do his powerful, behavior-altering drugs.

I need his mixture for my next test. Check the zombies to the north.

Progress

Excellent... you're not a zombie yet. That's good.

Oh, umm... nothing. It's just that... that was a potential risk. Did I forget to warn you?

Completion

<Dask carefully analyzes the strange compound.>

This mixture is... PERFECT! Let's see what it does to your potentially-titan artifact here!

Category: The Cape of Stranglethorn.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
30s
and 15s more at level 90, the level cap, in place of the experience
Experience
2,550
at level 36 or lower; less above
By character level
LevelExperienceShare
29–36 2,550 100%
37 2,050 80%
38 1,500 60%
39 1,000 40%
40 500 20%
41–89 250 10%
90 none 15s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 31, requires level 29
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Zanzil's Secret starts and ends in The Cape of Stranglethorn
Where Zanzil's Secret starts and ends in The Cape of Stranglethorn
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in The Cape of Stranglethorn
Relevant locations in The Cape of Stranglethorn
  • The Cape of Stranglethorn
    • Dask "The Flask" Gobfizzle Starts the quest · 55.3, 41.9
    • Dask "The Flask" Gobfizzle Hand the quest in · 55.3, 41.9
    • Zanzil Zombie Quest objective · 54.0, 31.4
    • Zanzil Hunter Quest objective · 61.4, 42.0
    • Zanzil Witch Doctor Quest objective · 60.4, 43.0
    • Maury "Club Foot" Wilkins Quest objective · 59.4, 49.6
    • Zanzil Mindslave Quest objective · 53.2, 32.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (The Cape of Stranglethorn), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Zanzil's Secret in The Cape of Stranglethorn
Overview of Zanzil's Secret in The Cape of Stranglethorn
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem