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Backdoor Dealings

Quest #26809 Level 31 The Cape of Stranglethorn Alliance only no runs yet

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What to do

Place the Gurubashi Incense in front of the Totem of Hir'eek, then listen to Zanzil's plot.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Zanzil the Outcast, an exile from the Gurubashi tribe, is my quarry. Recently, I have heard tales from my brothers in the north about his planned reentry into society, starting with the emissary he sent to the Skullsplitters. This is not good news.

I want you to peer into Zanzil's current plans. Take this incense, and place it in front of the bat totem in the Ruins of Jubuwal, to the north. Hir'eek will guide you from there.

Progress

You have not done as I asked, <race>. Perhaps I was wrong to have selected you for this task...

Completion

It is as I suspected. Zanzil is too haughty to interfere with the squabbles between the Bloodscalps and the Skullsplitters. No, he is playing a part in a grander scheme... Jin'do the Hexxer is using him to help bring Hakkar back to Zul'Gurub.

It's good that we found this out now, because it offers us a simple solution.

Category: The Cape of Stranglethorn.

What you need

Handed to you when you accept it
Gurubashi Incense

The reward

Money
30s
Experience
2,550
at level 36 or lower; less above
By character level
LevelExperienceShare
29–36 2,550 100%
37 2,050 80%
38 1,500 60%
39 1,000 40%
40 500 20%
41–89 250 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 31, requires level 29
Profession
none
Repeats
once only

The chain

Before this

  • Maywiki #26808 · any one of these

After this

Where it starts and ends

Starts at
  • Maywiki npc · The Cape of Stranglethorn at 0.556, 0.422
Hand in to
  • Maywiki npc · The Cape of Stranglethorn at 0.556, 0.422
Where Backdoor Dealings starts and ends in The Cape of Stranglethorn
Where Backdoor Dealings starts and ends in The Cape of Stranglethorn
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in The Cape of Stranglethorn
Relevant locations in The Cape of Stranglethorn
  • The Cape of Stranglethorn
    • Maywiki Starts the quest · 55.6, 42.2
    • Maywiki Hand the quest in · 55.6, 42.2

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (The Cape of Stranglethorn), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Backdoor Dealings in The Cape of Stranglethorn
Overview of Backdoor Dealings in The Cape of Stranglethorn
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem