What to do
Talk to Orgrimmar's wind rider master, Doras.
The quest giver's words
Garrosh is brash and speaks harshly, but his intentions are good. In time, he will grow to see your people as a valuable ally.
I am awaiting reports about recent Alliance activity in Durotar, but they haven't arrived yet. Would you be willing to visit Razor Hill and ask him for the reports in person? The easiest way to get there is by wind rider. Doras, Orgrimmar 's wind rider master will let you use one of his wind riders for a small fee. Look for him on the rise north of the Valley of Strength.
Completion
So you need to get to Razor Hill in a hurry? That's no problem at all. One of my wind riders will get you there very quickly and it only costs a few coins to hire one.
Category: Orgrimmar.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 60c more at level 90, the level cap, in place of the experience
- Experience
- 85
-
at level 15 or lower; less above
By character level
Level Experience Share 5–15 85 100% 16 70 80% 17 50 60% 18 35 40% 19 15 20% 20–89 10 10% 90 none 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Orgrimmar +10
Who it is for
- Faction
-
- Race
- Goblin
- Class
- any class
- Level
- quest level 10, requires level 5
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- Flight to Razor Hill #26804
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Orgrimmar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.