What to do
Speak with Sister Elsington.
The quest giver's words
The others here share my suspicion. Morbent Fel lives on in undeath...and may be even more powerful than before. A necromancer was struck down, but a lich may have risen in his place. And now he continues to ruin this land.
I remember Duskwood before all this, <name>. I remember bright skies and peaceful woods. This can't stand! Morbent Fel must be stopped for good.
Speak to Sister Elsington. Her vision might guide you to where Morbent Fel is, and how he can be defeated.
Completion
It's heartening to see one so recently recovered be so concerned with the plight of others. Sven spares himself suffering by not dwelling on his own misfortune.
Category: Duskwood.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 3s more at level 90, the level cap, in place of the experience
- Experience
- 500
-
at level 30 or lower; less above
By character level
Level Experience Share 22–30 500 100% 31 410 80% 32 310 60% 33 200 40% 34 100 20% 35–89 50 10% 90 none 3s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 25, requires level 22
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Fate of Morbent Fel #26723 · any one of these
After this
- Guided by the Light #26725
Where it starts and ends
- Starts at
-
- Sven Yorgen npc · Duskwood at 0.183, 0.581
- Hand in to
-
- Sister Elsington npc · Duskwood at 0.200, 0.578
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Duskwood
-
Sven Yorgen
Starts the quest · 18.4, 58.1
-
Sister Elsington
Hand the quest in · 20.0, 57.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Duskwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.