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Worgen in the Woods

Quest #26691 Level 24 Duskwood Alliance only no runs yet

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What to do

Bring Calor's note to Jonathan Carevin.

The quest giver's words

Here you go, <name>. Bring this message to Master Carevin.

<He quickly removes a piece of faded parchment and offers it to you.>

A few more like you, and we will outnumber the Night Watch! Perhaps then we could complete the work that we few carry on today.

Progress

Yes, what is it? Make it quick, I've pressing matters to attend to.

Completion

Excuse me for my cold reception, <name>, but as I'm sure you can tell, I am an extremely busy man. I see that you have impressed Calor --and I assure you, that is no small feat--and that he has given his recommendation.

There are unsavory types afoot, <name>, and we can use the help of all who have proven themselves. We battle against demons, the undead, and those who would provide them aid. Be vigilant, be wary, and trust none who would not give aid to our cause.

Glory under the Light.

Category: Duskwood.

What you need

Handed to you when you accept it
Calor's Note

The reward

Money
35s
and 14s 40c more at level 90, the level cap, in place of the experience
Experience
2,400
at level 29 or lower; less above
By character level
LevelExperienceShare
21–29 2,400 100%
30 1,900 80%
31 1,450 60%
32 950 40%
33 480 20%
34–89 240 10%
90 none 14s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 24, requires level 21
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
  • Calor npc · Duskwood at 0.753, 0.480
Hand in to
Where Worgen in the Woods starts and ends in Duskwood
Where Worgen in the Woods starts and ends in Duskwood
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Duskwood
Relevant locations in Duskwood

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Duskwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Worgen in the Woods in Duskwood
Overview of Worgen in the Woods in Duskwood
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem