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To Win a War, You Gotta Become War

Quest #26651 Level 18 Redridge Mountains Alliance only no runs yet

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What to do

Use the Bravo Company Field Kit to plant a Seaforium Charge at the Blackrock Tower and Blackrock Munitions Hut.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

<The Bravo Company radio beeps.>

Do you understand yet, <name>? Do you now see what we gotta do to win a war against these monsters? YOU GOTTA BECOME WAR! NO MERCY!

With the P.O.W.s freed you're clear to plant the seaforium. Carefully make your way into each of the structures out there and plant a charge.

Plant a seaforium charge at the Blackrock munitions hut and the Blackrock tower. Once you're done meet up with me and the rest of Bravo Company at Shalewind Canyon, east of Render's Valley.

Completion

And now, we blow the whole damned thing up.

Category: Redridge Mountains.

What you need

Handed to you when you accept it
Bravo Company Field Kit

The reward

No item reward.

Money
none
and 10s 20c more at level 90, the level cap, in place of the experience
Experience
1,700
at level 23 or lower; less above
By character level
LevelExperienceShare
16–23 1,700 100%
24 1,350 80%
25 1,000 60%
26 675 40%
27 340 20%
28–89 170 10%
90 none 10s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 18, requires level 16
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where To Win a War, You Gotta Become War starts and ends in Redridge Mountains
Where To Win a War, You Gotta Become War starts and ends in Redridge Mountains
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Redridge Mountains
Relevant locations in Redridge Mountains

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Redridge Mountains), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of To Win a War, You Gotta Become War in Redridge Mountains
Overview of To Win a War, You Gotta Become War in Redridge Mountains
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem