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Insurrection

Quest #26621 Level 84 Twilight Highlands Horde only no runs yet

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What to do

Arm 3 Dragonmaw Workers or Merchants, then slay 10 Dragonmaw Enforcers and 4 Dragonmaw Warlocks.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The weapons the Horde has supplied us with will be more than enough. The four of us should split up and arm as many Dragonmaw workers and merchants as we can.

Don't underestimate us, <name>. You'll find even our tradesmen are ferocious in battle.

Let's do as much damage as possible. Arm a squad of Dragonmaw and lay waste to the fel enforcers and warlocks that have intimidated my people for so long. Then meet back here to launch our final strike!

Progress

Revolution, at last!

The Dragonmaw are finally undoing the shackles of the filth who have held us back!

Completion

We've lost a lot of good orcs, but the fight is going our way, <name>.

Mor'ghor's regime is collapsing. All that remains is to destroy the beast himself.

Category: Twilight Highlands.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
27g
and 7g 42s 50c more at level 90, the level cap, in place of the experience
Experience
110,400
up to level 89; none at 90, the level cap
By character level
LevelExperienceShare
84–89 110,400 100%
90 none 7g 42s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 84, requires level 84
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Zaela npc · Twilight Highlands at 0.766, 0.495
Hand in to
  • Zaela npc · Twilight Highlands at 0.766, 0.495
Where Insurrection starts and ends in Twilight Highlands
Where Insurrection starts and ends in Twilight Highlands
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Twilight Highlands
Relevant locations in Twilight Highlands
  • Twilight Highlands
    • Zaela Starts the quest · 76.6, 49.5
    • Zaela Hand the quest in · 76.6, 49.5
    • Dragonmaw Warlock Quest objective · 76.6, 50.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Twilight Highlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Insurrection in Twilight Highlands
Overview of Insurrection in Twilight Highlands
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem