What to do
Obtain Maury's Clubbed Foot, Fitztittle's Ratcheting Torque Wrench, and Ephram's Jeweled Mirror.
Objective by objective
- Collect Maury's Clubbed Foot item #3924
- Collect Fitztittle's Ratcheting Torque Wrench item #59034
- Collect Ephram's Jeweled Mirror item #59035
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
There's three phases to debt collecting: asking nicely, asking forcefully, and something I like to call "Phase Three".
Unfortunately, collecting during Phase Three is something that this old dog can't do any more. That's why I employ so many cronies, stooges, mooks, goons, and noble adventurers like yourself!
Juntz Fitztittle, Ephram Moonfall, and Maury Wilkins are hiding out on the eastern coast. You should have no problem visiting them all in one trip... and bringing back their valuables.
Progress
<name>, did you find those debtors?
Completion
Great! I can get a good price for these, especially for what's inside Maury's foot! Thanks much, <name>!
I hope those three learned their lesson: don't bet something you can't afford to lose.
And maybe it's too late for them, but...they should be careful of who they gamble with.
Category: The Cape of Stranglethorn.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Nice Shorts
item #61538 · Uncommon · item level 32 · sells for 48s 75c
-
Phase Three Bracers
item #61540 · Uncommon · item level 32 · sells for 24s 68c
-
Forceful Shield
item #61542 · Uncommon · item level 32 · sells for 45s 21c
- Money
- 30s
- and 16s 20c more at level 90, the level cap, in place of the experience
- Experience
- 2,700
-
at level 37 or lower; less above
By character level
Level Experience Share 30–37 2,700 100% 38 2,150 80% 39 1,650 60% 40 1,100 40% 41 550 20% 42–89 270 10% 90 none 16s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Booty Bay +250
- Bloodsail Buccaneers -250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 32, requires level 30
- Profession
- none
- Repeats
- once only
The chain
Before this
- Return to MacKinley #26594 · any one of these
After this
- The Bloodsail Buccaneers #26609
Where it starts and ends
- Starts at
-
- "Sea Wolf" MacKinley npc · The Cape of Stranglethorn at 0.421, 0.734
- Hand in to
-
- "Sea Wolf" MacKinley npc · The Cape of Stranglethorn at 0.421, 0.734
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Cape of Stranglethorn
-
"Sea Wolf" MacKinley
Starts the quest · 42.1, 73.4
-
"Sea Wolf" MacKinley
Hand the quest in · 42.1, 73.4
-
Maury "Club Foot" Wilkins
Quest objective · 59.4, 49.6
-
Freewheelin' Juntz Fitztittle
Quest objective · 56.8, 53.8
-
Ephram "Midriff" Moonfall
Quest objective · 54.6, 51.8
-
-
Northern Stranglethorn
-
Maury "Club Foot" Wilkins
Quest objective · 35.2, 51.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Cape of Stranglethorn), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.