What to do
Deal with Zanzil the Outcast and High Priest Venoxis.
If you become lost or need to return to Zul'Gurub, speak with Chabal at Hardwrench Hideaway.
Objective by objective
- Kill or interact with High Priest Venoxis NPC #43323
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Venoxis was the second of the two priests that Zanzil planned to bring back from the dead. You have already succeeded in destroying the body of High Priestess Jeklik... Venoxis must be the next.
Completion
I ask you to slay Zanzil the Outcast, a lowly, hermetic exile of the Gurubashi, and what do you do? You dash headfirst into the Gurubashi capital and eliminate one of their High Priests! Very nearly two! Only one word suffices to explain such a rash and foolhardy endeavor:
Heroism.
Jin'do the Hexxer still walks within Zul'Gurub's walls, but he lost one of his legs when you crushed Jeklik. Today's battle is ours.
Category: The Cape of Stranglethorn.
What you need
- Handed to you when you accept it
- Chabal's Fetish
The reward
-
Chabal's Favorite Ring
item #61552 · Rare · item level 32 · sells for 23s 70c
-
Boots of the Foolhardy
item #61553 · Rare · item level 32 · sells for 43s
-
Cloak of Great Endeavors
item #61554 · Rare · item level 32 · sells for 43s 15c
- Money
- 95s
- and 24s 60c more at level 90, the level cap, in place of the experience
- Experience
- 4,050
-
at level 37 or lower; less above
By character level
Level Experience Share 29–37 4,050 100% 38 3,250 80% 39 2,450 60% 40 1,600 40% 41 800 20% 42–89 410 10% 90 none 24s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 32, requires level 29
- Profession
- none
- Repeats
- once only
The chain
Before this
- Plunging Into Zul'Gurub #26554 · any one of these
After this
Nothing follows it.
Where it starts and ends
- pick up
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Northern Stranglethorn
-
!
Starts the quest · 82.1, 35.4
-
High Priest Venoxis
Quest objective · 84.0, 36.8
-
-
The Cape of Stranglethorn
-
Chabal
Hand the quest in · 34.5, 28.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Northern Stranglethorn), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.