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Madness

Quest #26549 Level 84 Twilight Highlands Horde only no runs yet

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What to do

Escort the Horde Negotiator to the main hall in Dragonmaw Port to meet with Warchief Mor'ghor of the Dragonmaw. Speak with Ornak on the coast if you lose your Negotiator.

The quest giver's words

Our last two negotiators haven't returned from speaking with the Dragonmaw Warchief. I think we might need to flex a little bit of muscle.

This time, I want YOU to accompany the negotiator. Their Warchief might think twice once he realizes the Horde is full of battle-hardened heroes like yourself.

Simply escort our negotiator into the main hold in the center of Dragonmaw Port and look menacing.

Progress

<name>, I understand you're going to speak with our "Warchief" about joining your Horde.

Be careful, <class>.

See me afterwards...

Completion

Wake up, <name>! We don't have much time.

I rescued your gear for you.

At least now you've seen the foolishness of our leader first-hand. His blood is contaminated, his rage is unquenchable -- and he'll destroy us all trying to defeat the Horde!

Category: Twilight Highlands.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
9g
and 3g 71s 50c more at level 90, the level cap, in place of the experience
Experience
55,200
up to level 89; none at 90, the level cap
By character level
LevelExperienceShare
84–89 55,200 100%
90 none 3g 71s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 84, requires level 84
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Ornak npc · Twilight Highlands at 0.788, 0.517
Hand in to
  • Zaela npc · Twilight Highlands at 0.766, 0.494
Where Madness starts and ends in Twilight Highlands
Where Madness starts and ends in Twilight Highlands
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Twilight Highlands
Relevant locations in Twilight Highlands
  • Twilight Highlands
    • Ornak Starts the quest · 78.8, 51.7
    • Zaela Hand the quest in · 76.6, 49.4

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Twilight Highlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Madness in Twilight Highlands
Overview of Madness in Twilight Highlands
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem