What to do
Obtain Zanzil's Formulation from one of Zanzil's followers in the Ruins of Aboraz.
Objective by objective
- Collect Zanzil's Formulation item #58901
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
I need Zanzil's recipe, now more than ever. One of Zanzil's flunkies at the Ruins of Aboraz must have it on him. Head east, to the other coast of the Cape, and snatch it for me!
Progress
Did he use shimmerweed? I'm guessing he used shimmerweed.
No wait... amberseeds! It's gotta be amberseeds.
Completion
This is fascinating! Just think of all the applications!
Just so we're clear, I'm not thinking about using this to make an army of slaves or anything like that. No, no... I'm much more interested in the ogre explosions!
Category: The Cape of Stranglethorn.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Formulaic Cloak
item #61546 · Uncommon · item level 32 · sells for 34s 91c
-
Mixmaster's Britches
item #61547 · Uncommon · item level 32 · sells for 46s 82c
-
Boots of Explosive Dancing
item #61548 · Uncommon · item level 32 · sells for 35s 17c
- Money
- 65s
- and 20s 40c more at level 90, the level cap, in place of the experience
- Experience
- 3,350
-
at level 37 or lower; less above
By character level
Level Experience Share 29–37 3,350 100% 38 2,700 80% 39 2,000 60% 40 1,350 40% 41 675 20% 42–89 340 10% 90 none 20s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Bilgewater Cartel +350
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 32, requires level 29
- Profession
- none
- Repeats
- once only
The chain
Before this
- Let's See What You've Got, Zanzil #26534 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Mixmaster Jasper npc · The Cape of Stranglethorn at 0.352, 0.275
- Hand in to
-
- Mixmaster Jasper npc · The Cape of Stranglethorn at 0.352, 0.275
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Cape of Stranglethorn
-
Mixmaster Jasper
Starts the quest · 35.2, 27.5
-
Mixmaster Jasper
Hand the quest in · 35.2, 27.5
-
Zanzil Witch Doctor
Quest objective · 60.4, 43.0
-
-
Northern Stranglethorn
-
Zanzil Witch Doctor
Quest objective · 39.8, 57.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Cape of Stranglethorn), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.