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Sealing the Way

Quest #26501 Level 82 Deepholm AllianceHorde no runs yet

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What to do

Help the Earthen Geomancers to get out of combat and then give them the Rockslide Reagents so that they can seal the Armory, Inn, Barracks, and Shrine.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The stone troggs have found a way to burrow up from underneath our homes!

I've sent our geomancers to seal all of the buildings, but they need these reagents and enough time out of battle to properly cast their rockslide rituals.

When you're done, report to, Gravel Longslab, just to the north on the Fractured Front.

Progress

I know that Crag Rockcrusher sent you, <race>. Are all of the entrances sealed in Stonehearth behind us?

Completion

This is good. We no longer need to worry about stone trogg attacks from the rear.

Let's see what you can do for us on the front.

Category: Deepholm.

What you need

Handed to you when you accept it
Rockslide Reagent

The reward

  • Earthswell Belt item #61463 · Uncommon · item level 289 · sells for 7g 99s 72c
  • Rockslide Treads item #61464 · Uncommon · item level 289 · sells for 11g 94s 72c
  • Geomancer's Mace item #61465 · Uncommon · item level 289 · sells for 20g 69s 98c
Money
8g 20s
and 1g 17s 50c more at level 90, the level cap, in place of the experience
Experience
34,900
at level 87 or lower; less above
By character level
LevelExperienceShare
81–87 34,900 100%
88 27,900 80%
89 20,950 60%
90 none 1g 17s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 82, requires level 81
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Sealing the Way starts and ends in Deepholm
Where Sealing the Way starts and ends in Deepholm
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Deepholm
Relevant locations in Deepholm

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Deepholm), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Sealing the Way in Deepholm
Overview of Sealing the Way in Deepholm
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem