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The Universal Key

Quest #26400 Level 28 Northern Stranglethorn Horde only no runs yet

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What to do

Open the Mosh'Ogg Bounty by fighting a Venture Co. Shredder or by using the sawblade in the Venture Company lumber mill.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

We're going to need something even stronger than those beefy <race> hands of yours to open this. And the Venture Company schlubs to the northwest might have just the thing.

Last time I was over there, I saw shredders walking around with giant rotating blades on their hands. That's one way to open a box!

If you can't find any shredders, you might also try the giant sawblade in their lumber mill, by the lake.

Progress

You get that chest open yet? I can't wait to see what's inside.

Completion

<The goblin peers inside.>

Whaaaaaa?!?

I'm... I'm going to have to send this to... to Flem... in the south. He'll know what to do with it.

Category: Northern Stranglethorn.

What you need

Handed to you when you accept it
Mosh'Ogg Bounty

The reward

No item reward.

Money
25s
and 13s 80c more at level 90, the level cap, in place of the experience
Experience
2,300
at level 33 or lower; less above
By character level
LevelExperienceShare
26–33 2,300 100%
34 1,850 80%
35 1,400 60%
36 925 40%
37 460 20%
38–89 230 10%
90 none 13s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 28, requires level 26
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where The Universal Key starts and ends in Northern Stranglethorn
Where The Universal Key starts and ends in Northern Stranglethorn
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Northern Stranglethorn
Relevant locations in Northern Stranglethorn

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Northern Stranglethorn), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Universal Key in Northern Stranglethorn
Overview of The Universal Key in Northern Stranglethorn
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem