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Walk With The Earth Mother

Quest #26397 Level 12 Thunder Bluff Horde only no runs yet

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What to do

Take the Mark of Bloodhoof to Garrosh Hellscream, located in Grommash Hold in Orgrimmar.

You may speak with Tal the Wind Rider Master to travel there, or wait for the zeppelin.

The quest giver's words

Much has changed outside of Mulgore, <name>. The world is torn, and our Horde allies have turned down dark paths. We must guide them. Even in the darkest hour, we will bravely hold our heads high, and honor the Earth Mother in all we do.

You must go, <name>, and be this example. Go to Orgrimmar. Tell Warchief Hellscream how the Grimtotem were driven out. Let him know our pride and discipline, our strength and sorrow.

Tal at the Skytower will send you on your way. Go in peace, and never forget your people.

Progress

What makes you seek the Warchief of the Horde, <race>?

Completion

The Grimtotem forced from Mulgore... if Baine speaks for this, you are indeed a fierce warrior.

From this day, your strength is no longer your own. It belongs to me, and the Horde, as a weapon of war.

Hellscream's eyes are upon you, <name>. Victory or death!

Category: Orgrimmar.

What you need

Handed to you when you accept it
Mark of Bloodhoof

The reward

No item reward.

Money
3s 50c
Experience
675
at level 17 or lower; less above
By character level
LevelExperienceShare
10–17 675 100%
18 550 80%
19 410 60%
20 270 40%
21 140 20%
22–89 70 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
Tauren
Class
any class
Level
quest level 12, requires level 10
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Walk With The Earth Mother starts and ends in Thunder Bluff
Where Walk With The Earth Mother starts and ends in Thunder Bluff
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Thunder Bluff
Relevant locations in Thunder Bluff
Relevant locations in Orgrimmar
Relevant locations in Orgrimmar

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Thunder Bluff), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Walk With The Earth Mother in Thunder Bluff
Overview of Walk With The Earth Mother in Thunder Bluff
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem