Crushcog's Minions
Quest #26331
Level 4
New Tinkertown
Warrior, Rogue, Priest, Mage, Warlock, Monk
no runs yet
What to do
Kill 8 of Crushcog's Minions at Crushcog's Arsenal. You may kill Irradiated Technicians or Crushcog's Battle Suits.
Objective by objective
- Kill (any of) Irradiated Technician NPC #42223 counts 2 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Our old enemy, Thermaplugg, is doing his best to keep us from rebuilding and finishing our reclamation of Gnomeregan. He's sent one of his most loyal henchmen, Razlo Crushcog, and a force of irradiated gnomes to harry us.
They've taken over an old arsenal up the road to the north, and Crushcog's technicians are repairing those weapons. We have to stop them before they're able to get those mechano-tanks back online. Go to Crushcog's Arsenal and eliminate as many of the technicians as you can.
Completion
That should set back Crushcog's plans a bit, but we can't rest until he is defeated and Chill Breeze Valley is secure.
Category: Dun Morogh.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 75c
- and 2s 10c more at level 90, the level cap, in place of the experience
- Experience
- 360
-
at level 9 or lower; less above
By character level
Level Experience Share 2–9 360 100% 10 280 80% 11 210 60% 12 140 40% 13 70 20% 14–89 35 10% 90 none 2s 10c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Gnomeregan +250
Who it is for
- Faction
-
- Race
- Gnome
- Class
- Warrior, Rogue, Priest, Mage, Warlock, Monk
- Level
- quest level 4, requires level 2
- Profession
- none
- Repeats
- once only
The chain
Before this
- One More Thing #26329 · any one of these
After this
- Staging in Brewnall #26339
Where it starts and ends
- Starts at
-
- High Tinker Mekkatorque npc · New Tinkertown at 0.388, 0.328
- Hand in to
-
- High Tinker Mekkatorque npc · New Tinkertown at 0.388, 0.328
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
New Tinkertown
-
High Tinker Mekkatorque
Starts the quest · 38.8, 32.8
-
High Tinker Mekkatorque
Hand the quest in · 38.8, 32.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (New Tinkertown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.