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What's Keeping Jessup?

Quest #26316 Level 3 New Tinkertown Alliance only Warrior, Rogue, Priest, Mage, Warlock, Monk no runs yet

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What to do

Find Jessup McCree at his camp in Frostmane Hold.

The quest giver's words

The cataclysm tore open deep caves beneath Frostmane Hold and troggs flooded out of their warrens. They succeeded in displacing the trolls who used to live there and they stand to drive us out if we do not act.

High Tinker Mekkatorque hired the renowned demolitionist, Jessup McCree, to close the caves and stem the trogg advance. We've received no word about whether he was able to stop the troggs. Would you look for him at his camp near Frostmane Hold, to the south beyond the Toxic Airfield?

Completion

It won't be tough to collapse th' tunnel, but I'm goin' to need my team an' my equipment 'afore I can get to th' task.

Category: Dun Morogh.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
Experience
25
at level 8 or lower; less above
By character level
LevelExperienceShare
2–8 25 100%
9 20 80%
10 15 60%
11 10 40%
12 5 20%
13–89 0 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Gnome
Class
Warrior, Rogue, Priest, Mage, Warlock, Monk
Level
quest level 3, requires level 2
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where What's Keeping Jessup? starts and ends in New Tinkertown
Where What's Keeping Jessup? starts and ends in New Tinkertown
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in New Tinkertown
Relevant locations in New Tinkertown

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (New Tinkertown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of What's Keeping Jessup? in New Tinkertown
Overview of What's Keeping Jessup? in New Tinkertown
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem