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Saving Yenniku

Quest #26305 Level 29 Northern Stranglethorn Horde only no runs yet

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What to do

Bring the Filled Soul Gem to Nimboya.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

I have reshaped the Mind's Eye into a Soul Gem. Its purpose is twofold: you must use it to stun Yenniku, and once stunned place it upon his head to entrap his soul.

My suspicions that I spoke of earlier were correct: the spirits tell me that Yenniku dwells not with Zanzil the Outcast, but within the Ruins of Zul'Mamwe, to the southwest. Once you have freed Yenniku's spirit, return to Nimboya at Grom'gol.

Progress

<name>. Kin'weelay told me you set out to capture Yenniku.

Is it true? Do you have him?

Completion

You've done it! You freed Yenniku from the will of Zanzil and the tyranny of the Skullsplitter, and completed the mission I had thought was so hopeless. Zanzil still looms a threat in the Cape of Stranglethorn, but for now, I at least know that the soul of my chief's son is free.

Our tribe will remember your name in songs, <name>, and we will etch your tale in stone so that it will live forever.

Category: Northern Stranglethorn.

What you need

Handed to you when you accept it
Soul Gem

The reward

Money
50s
and 18s more at level 90, the level cap, in place of the experience
Experience
2,950
at level 34 or lower; less above
By character level
LevelExperienceShare
24–34 2,950 100%
35 2,350 80%
36 1,750 60%
37 1,200 40%
38 600 20%
39–89 300 10%
90 none 18s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 29, requires level 24
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
  • Kin'weelay npc · Northern Stranglethorn at 0.631, 0.415
Hand in to
  • Nimboya npc · Northern Stranglethorn at 0.384, 0.487
Where Saving Yenniku starts and ends in Northern Stranglethorn
Where Saving Yenniku starts and ends in Northern Stranglethorn
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Northern Stranglethorn
Relevant locations in Northern Stranglethorn
  • Northern Stranglethorn

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Northern Stranglethorn), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Saving Yenniku in Northern Stranglethorn
Overview of Saving Yenniku in Northern Stranglethorn
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem