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The Rise of the Darkspear

Quest #26272 Level 2 Echo Isles Horde only Warlock no runs yet

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What to do

Meet with Voldreka in the Darkspear Training Grounds.

The quest giver's words

Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here.

Vol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream.

No, dis time we not fleein'. Dis time, we are fightin' for a home dat will last.

It's time to begin ya trainin', <name>. Speak with Voldreka to the east.

Completion

Anotha newblood, eh?

Ya actually have an intense look about ya though. Fiery eyes. You might have the makings of a real <class>.

Lets not waste anymore time 'den.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
25c
Experience
170
at level 7 or lower; less above
By character level
LevelExperienceShare
1–7 170 100%
8 140 80%
9 100 60%
10 70 40%
11 35 20%
12–89 15 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
Warlock
Level
quest level 2, requires level 1
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
  • Jin'thala npc · Echo Isles at 0.428, 0.534
Hand in to
  • Voldreka npc · Echo Isles at 0.500, 0.499
Where The Rise of the Darkspear starts and ends in Echo Isles
Where The Rise of the Darkspear starts and ends in Echo Isles
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Echo Isles
Relevant locations in Echo Isles
  • Echo Isles

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Echo Isles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Rise of the Darkspear in Echo Isles
Overview of The Rise of the Darkspear in Echo Isles
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem