Dealing with the Fallout
Quest #26265
Level 2
New Tinkertown
Warrior, Rogue, Priest, Mage, Warlock, Monk
no runs yet
What to do
Destroy 6 Living Contaminations at the Toxic Airfield.
Objective by objective
- Kill (any of) Living Contamination NPC #42185 counts 2 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Tock Sprysprocket has some crazy theory about these toxic sludges being the last remnants of gnomes, so my men have orders not to engage them for now.
However, the Toxic Airfield, just south of us, is teeming with living contamination. They are elementals composed of contaminated water and other toxic materials. Left unchecked, they'll overrun the town. Will you help us dispose of them?
Progress
Were you able to clear away any of the contamination?
Completion
What a relief! Thank you for your help. I hope that gadget Engineer Grindspark was working on helps get the airfield cleaned up permanently.
Category: Dun Morogh.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Fallout Cover
item #59038 · Common · item level 2 · sells for 5c
-
Airfield Courier Bag
item #59053 · Common · item level 5 · sells for 2s 50c
- Money
- 35c
- and 90c more at level 90, the level cap, in place of the experience
- Experience
- 170
-
at level 7 or lower; less above
By character level
Level Experience Share 2–7 170 100% 8 140 80% 9 100 60% 10 70 40% 11 35 20% 12–89 15 10% 90 none 90c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Gnomeregan +250
Who it is for
- Faction
-
- Race
- Gnome
- Class
- Warrior, Rogue, Priest, Mage, Warlock, Monk
- Level
- quest level 2, requires level 2
- Profession
- none
- Repeats
- once only
The chain
Before this
- Scrounging for Parts #26222 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Corporal Fizzwhistle npc · New Tinkertown at 0.382, 0.402
- Hand in to
-
- Corporal Fizzwhistle npc · New Tinkertown at 0.382, 0.402
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
New Tinkertown
-
Corporal Fizzwhistle
Starts the quest · 38.2, 40.2
-
Corporal Fizzwhistle
Hand the quest in · 38.2, 40.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (New Tinkertown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.