What's Left Behind
Quest #26264
Level 2
New Tinkertown
Warrior, Rogue, Priest, Mage, Warlock, Monk
Monthly
no runs yet
What to do
Retrieve 6 Recovered Possessions from Toxic Sludges at the Toxic Airfield.
Objective by objective
- Collect Recovered Possession item #57987
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Most of us have seen the sickly and deranged gnomes suffering from exposure to the poisons and radiation of Gnomeregan. Eventually, they will devolve further, until they become mindless, but mostly harmless, puddles of toxic sludge.
My research suggests that we may even be able to restore them from this state. Go to the Toxic Airfield to the south, subdue the toxic sludge I told you about, and bring back the possessions of the gnomes they once were.
Progress
Were you able to recover the belongings of any of the irradiated gnomes?
Completion
I can't wait to give this new technology a try! We've lost more gnomes to radiation than we can count. It's time to turn that around!
Category: Dun Morogh.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 35c
- and 90c more at level 90, the level cap, in place of the experience
- Experience
- 170
-
at level 7 or lower; less above
By character level
Level Experience Share 2–7 170 100% 8 140 80% 9 100 60% 10 70 40% 11 35 20% 12–89 15 10% 90 none 90c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Gnomeregan +250
Who it is for
- Faction
-
- Race
- Gnome
- Class
- Warrior, Rogue, Priest, Mage, Warlock, Monk
- Level
- quest level 2, requires level 2
- Profession
- none
- Repeats
- Monthly
The chain
Before this
- Scrounging for Parts #26222 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Tock Sprysprocket npc · New Tinkertown at 0.392, 0.266
- Hand in to
-
- Tock Sprysprocket npc · New Tinkertown at 0.392, 0.266
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
New Tinkertown
-
Tock Sprysprocket
Starts the daily quest · 39.2, 26.6
-
Tock Sprysprocket
Hand the repeatable quest in · 39.2, 26.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (New Tinkertown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.