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The Fight Continues

Quest #26208 Level 2 New Tinkertown Alliance only Warrior, Rogue, Priest, Mage, Warlock, Monk no runs yet

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What to do

Watch the holo-table in front of High Tinker Mekkatorque to learn about Operation: Gnomeregan.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The dwarves of Ironforge kindly took us in when the trogg invasion and radiation forced us to leave Gnomeregan for the first time. But even the kindness of friends can't quell the longing for home.

I sent out a call for brave gnomes and other members of the Alliance to help us regain control of Gnomeregan and defeat the usurper Thermaplugg once and for all.

We weren't able to achieve everything Operation: Gnomeregan set out to do, but Thermaplugg is on the run and we're closer to home than ever.

Progress

Thermaplugg's defeat is a certainty, but that irradiator has bought him time to regroup.

Completion

Even now, only the S.A.F.E. teams dare to venture far into the city to search for survivors. Meanwhile, Thermaplugg has sent one of his followers, Crushcog, to distract us and buy time for him to dig in.

Category: Dun Morogh.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
35c
and 90c more at level 90, the level cap, in place of the experience
Experience
170
at level 7 or lower; less above
By character level
LevelExperienceShare
2–7 170 100%
8 140 80%
9 100 60%
10 70 40%
11 35 20%
12–89 15 10%
90 none 90c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Gnome
Class
Warrior, Rogue, Priest, Mage, Warlock, Monk
Level
quest level 2, requires level 2
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where The Fight Continues starts and ends in New Tinkertown
Where The Fight Continues starts and ends in New Tinkertown
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in New Tinkertown
Relevant locations in New Tinkertown

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (New Tinkertown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Fight Continues in New Tinkertown
Overview of The Fight Continues in New Tinkertown
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem