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The Arts of a Rogue

Quest #26207 Level 3 New Tinkertown Alliance only Rogue no runs yet

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What to do

Reach level 3 to learn Eviscerate, then find a training dummy in New Tinkertown and practice using Eviscerate 3 times.

Objective by objective

  • Kill or interact with Training Dummy NPC #44171
  • Cast or use spell #2098

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

As you learn more and become a better rogue, you'll start to learn new abilities.

One of the most potent ones is to chain together moves in a combination, exploiting your enemy's weakness and opening up the opportunity to use stronger maneuvers.

Go, get some more experience and figure out how to do it. Once you can, come back here and try it out.

Progress

As you progress in skill, you will learn more techniques that allow you create combinations of deadly maneuvers.

Completion

I'm not surprised to see you're such a quick study. I look forward to showing you more of our tricks of the trade.

Category: Dun Morogh (Class).

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

  • Death Star item #59043 · Uncommon · item level 3 · sells for 22c
Money
40c
and 1s 20c more at level 90, the level cap, in place of the experience
Experience
190
at level 8 or lower; less above
By character level
LevelExperienceShare
2–8 190 100%
9 150 80%
10 110 60%
11 75 40%
12 40 20%
13–89 20 10%
90 none 1s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Gnome
Class
Rogue
Level
quest level 3, requires level 2
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where The Arts of a Rogue starts and ends in New Tinkertown
Where The Arts of a Rogue starts and ends in New Tinkertown
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in New Tinkertown
Relevant locations in New Tinkertown

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (New Tinkertown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Arts of a Rogue in New Tinkertown
Overview of The Arts of a Rogue in New Tinkertown
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem